Marko: Beyond Brave is not at all what I expected. From the hand-drawn visuals to the cryptic lore tablets, and from the silent protagonist to the largely underground opening levels, I figured it would tickle the same part of my brain that adores the likes of Hollow Knight. But Beyond Brave seems to put a far heavier emphasis on grounded combat–more than I’m used to when it comes to a metroidvania. In the hour demo I played, I never quite got used to it, but the Slavic folklore-inspired world seems interesting and I want to try the game some more if only to see more of it.In Beyond Brave, you play as the titular Marko, a warrior who fits the strong-and-silent archetype for a metroidvania protagonist to a T. When his village is attacked by Entropy, he and his fellow warriors attempt to fight back and immediately fail. Left alone, Marko has to continue on his own, delving into twisting caverns that snake beneath his town, returning to the surface to buy new items or forging ahead through previously unreachable locales once he unlocks a new traversal ability.